AI Insights · Timothy · October 2025
Top 5 Trivia Games Performance on iOS in South America, Q3 2025
Explore the performance trends of the top 5 trivia games on iOS in South America during Q3 2025, including notable changes in downloads, revenue, and active users.
The third quarter of 2025 showcased intriguing trends in the performance of the top 5 trivia games on the iOS platform in South America. This analysis, powered by Sensor Tower data, highlights the dynamics of downloads, revenue, and active user engagement.
Clever - Brain Training Games from DPM APPS LP observed a steady revenue increase throughout the quarter, peaking at around $15K in mid-September. Downloads showed a peak of approximately 24.8K in early August, followed by a decline to 5.4K by the end of September. The app's active users reached a high of about 41K at the start of September before declining to 31.5K.
Kahoot! Play & Create Quizzes by Kahoot ASA experienced a gradual revenue increase, finishing the quarter at approximately $5.6K. Downloads consistently grew, reaching 13.6K in the last week of September. Active users also increased, ending the quarter at 69.5K.
Peak - Brain Training from Synaptic Labs saw relatively stable revenue, with a slight peak to $1.9K in late August. Downloads were modest, with a peak of 2.7K in early July. Active users saw a gradual decline from 15.5K to 11.1K.
Elevate - Brain Training Games by The Mind Company experienced a decline in revenue, ending the quarter at $773. Downloads followed a similar trend, decreasing to 642 by the end of September. Active users decreased slightly, with a final count of 3.5K.
Logicus: Brain Training Games from Masal Games displayed a steady revenue increase, ending at $1.4K. Downloads fluctuated, peaking at 5K in mid-September. The app's active users peaked at 25.3K towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower's platform.